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Todd also says that "64-bit Windows 7, 64-bit Windows Vista, and Mac OS X 10.5 or higher are the operating systems that After Effects CS5 will run on.The design of Mac OS separated the kernel address space from the client (application) address space, which is why Apple can fully support running a 64-bit program on a 32-bit kernel.
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I'll also be accumulating links to other people's feature summaries, reviews, and such on this blog." He also said that on April 12 that he'd "be publishing the entire After Effects CS5 Help document, which will include detailed information about all of the new and changed features. Todd reminds us that if "you're thinking about making the move from After Effects CS3 to After Effects CS5, don't forget about this other great stuff that comes along" from CS4. Here are some other bits not mentioned earlier, topped by a few posts from Todd Kopriva.
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Update 3: also, Samsung Issues 3-D TV Warning as 3D TV may cause physical and perceptual after effects - and that's beyond the 5 Reasons 3D TV Won't Take Off noted by The Wrap.
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Update 2: another angle at NewTeeVee, Is Hollywood Overestimating the Appeal of 3-D?
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This explains how to take separate Left and Right eye CineForm AVI or MOVs and multiplex them into a single CineForm 3D clip." Update: 5tu tweeted about a more reasonably-priced iPhone stereo 3D calculator app than RealD Pro Stereo 3D Calc - IOD calc, which calculates the inter-ocular distance needed for each camera setup based on measurements from set.Īlso, Toolfarm noted a Cineform tutorial on Muxing 2D CineForm clips for 3D "for those getting started with 3D.
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There is a dust-up over 3D hype, covered in The Movie Studios’ Big 3D Scam at Gizmodo, Michael Bay And James Cameron Skeptical Of 3D Conversions: "The Jury Is Out" at, and Fight over 3-D screens heats up with high-pressure tactics at the LA Times, but development continues at some level even for After Effects users.įor more, see some nice intros on Gizmodo ( Giz Explains and How 3D Works) and an AEP roundup, Stereoscopic 3D resources for After Effects. ) I just kept tweaking Dan's code until I gotĬenter = thisComp.layer("Null: Center").position Īndrew Murchie of Enhanced Dimensions has added another section aimed at After Effects users to the Stereoscopic 3D downloads section of the site, including support files for various S3D tutorials plus AE 3D scenes or objects free for use in non-commercial videos. (thanks to the modified code of Dan Ebberts) , I've recently been looking into this topic myself, but within a 3D space
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Note: code from comments by Jason Lee Peacock, this post was updated on ProVideo Coalition as Spirographs in After Effects. Spirographs in After Effects had it's 15-minutes of fame several years ago and lost in the mists of time around here anyway, except for tutorial/project posts from Chris Zwar, Ayato, and Michele Yamazaki (now only in her book). You might compare "collaboration" to the other views noted earlier in The PEN story: another YouTube Dilemma and The Carrot is the Stick which noted Motionographer's Mass Animation=Mass Exploitation? Update 3: Creative COW avoids the term outsourcing in the recently published Worldsourcing: A Prime Focus on Global VFX Collaboration by Mike Fink, which uses another term - Collaboration:the new buzzword in advertising, production, & online video. Update: via #vfxtownhall sprouting corridors in every direction tonight 7:30pm PST doing panel via 2: Scott Squires, with VFX experience ranging from Close Encounters to Fantastic Four: Rise of the Silver Surfer, posted VFX TownHall Meeting thoughts.
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There's more to come, but for now some the glamor of VFX is discussed at Cracked in The 5 Miserable VFX Jobs That Make Movies Possible. If you missed it live, there's a Twitter potluck #VFXTownHall and audio of the event provided by VFx Haiku and to lighten the bandwidth burden by Fxguide. A flurry of stories last month (see FX industry troubles: Lee Stranahan, Scott Ross + editing ), culminated in a VFX TownHall meeting last night. It's so over, making this post a bit repetitive, but hey.Ĭonditions can be tough for people working in advertising and visual effects as economic and technological pressures realign the industries.